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All Out War 2 - View topic - What does Fail?
View unanswered posts | View active topics It is currently Thu Dec 01, 2022 8:25 pm



Reply to topic  [ 3 posts ] 
What does Fail? 
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User avatar

Joined: Mon May 02, 2011 7:24 pm
Posts: 83
Location: Argentina
Post What does Fail?
Hi...

Few days ago, Blox was so kind to share links of their collection with me. Those link were of Aow Models 3D.
In this days I was trying to learn how make it work in current version AOW.

I have a problem now. Check this video:

http://www.youtube.com/watch?v=pp9fMcjqfsw

In 0:14 seconds can see that doesn't appeared image of the weapon.
Sometimes appeared and sometimes it doesn't. I don't know why... Not even a clue :oops:

Here is the Modeldef.txt
-------------------------------

Model DoubleShotgun
{
  Path "Weapons\SSG"
  Model 0 "W-SuperShotgun.md2"
  Skin 0 "shoyt.png"
  Scale 0.1 0.1 0.1

FrameIndex SGN2 A 0 0
}

Model DoubleShotgun
{
  Path "Weapons\SSG"
  Model 0 "hud_ssg.md2"
  Model 1 "hud_ssg_put.md2"
  Model 2 "hud_ssg_MF.md2"
  Model 3 "hud_ssg_MF.md2"
  Skin 0 "HUD_SSG.png"
  Skin 1 "HUD_SSG.png"
  SKIN 2 "MF1.png"
  SKIN 3 "MuzzleFlash2.png"
  Scale -1.1 1.0 1.0

ZOffset -16

FrameIndex SHT2 A 0 0 FrameIndex SHT2 A 1 999 FrameIndex SHT2 A 2 999 FrameIndex SHT2 A 3 999
FrameIndex SHT2 B 0 1 FrameIndex SHT2 B 1 999 FrameIndex SHT2 B 2 999 FrameIndex SHT2 B 3 999
FrameIndex SHT2 C 0 2 FrameIndex SHT2 C 1 999 FrameIndex SHT2 C 2 999 FrameIndex SHT2 C 3 999
FrameIndex SHT2 D 0 3 FrameIndex SHT2 D 1 999 FrameIndex SHT2 D 2 999 FrameIndex SHT2 D 3 999
FrameIndex SHT2 E 0 4 FrameIndex SHT2 E 1 0 FrameIndex SHT2 E 2 999 FrameIndex SHT2 E 3 999
FrameIndex SHT2 F 0 5 FrameIndex SHT2 F 1 1 FrameIndex SHT2 F 2 999 FrameIndex SHT2 F 3 999
FrameIndex SHT2 G 0 7 FrameIndex SHT2 G 1 2 FrameIndex SHT2 G 2 999 FrameIndex SHT2 G 3 999
FrameIndex SHT2 H 0 9 FrameIndex SHT2 H 1 3 FrameIndex SHT2 H 2 999 FrameIndex SHT2 H 3 999
FrameIndex SHT2 I 0 999 FrameIndex SHT2 I 1 999 FrameIndex SHT2 I 2 0 FrameIndex SHT2 I 3 999
FrameIndex SHT2 J 0 999 FrameIndex SHT2 J 1 999 FrameIndex SHT2 J 2 999 FrameIndex SHT2 J 3 0
}


----------------
And this has happened with every weapon.
May Can help me?



:ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek:


And there is other little problem. I think this have a very very easy solution.
In the video could see small medikit appeared in 3d... the bigger Medikit still appeared in 2d.
Why is that?

---------------------------

Model MedicPack
{
Path "Models\Medikit"
Model 0 "medi.md2"
Skin 0 "medi.png"
Scale 1.0 1.0 1.0

FrameIndex BPAK A 0 0
}


Model stimpack
{
Path "Models\Medikit"
Model 0 "stim.md2"
Skin 0 "stim.png"
Scale 1.0 1.0 1.0

FrameIndex STIM A 0 0
}

----------------------

Green is the smaller. And its work. The Orange is the big one, and it doesn't work.
I think the problem is with "BPAK" and guess I need to know those right 4 letters =P
Anybody knows it? :?: :?:

:roll: :?:

_________________
[AS] Zajaquiel


Wed Nov 21, 2012 6:59 pm
Profile
User avatar
Lead Artist

Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: What does Fail?
The stimpack sprites are called >STIM<**, so most likely you're (pretty sure it's not you) just not assigning the model to the correct sprites.

Replacing "BPAK" with "MEDI" would probably work.

As for the blackness issue, I'm afraid using fog with models is obligatory if you want to avoid such issues.


Wed Nov 21, 2012 9:03 pm
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User avatar

Joined: Mon May 02, 2011 7:24 pm
Posts: 83
Location: Argentina
Post Re: What does Fail?

_________________
[AS] Zajaquiel


Thu Nov 22, 2012 4:03 pm
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