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All Out War 2 - View topic - AOW r3200.
View unanswered posts | View active topics It is currently Tue Dec 06, 2022 8:51 pm



Reply to topic  [ 4 posts ] 
AOW r3200. 
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Joined: Sat Feb 12, 2011 5:28 pm
Posts: 36
Location: Russia, Krasnoyarsk
Post AOW r3200.
downsides

1 Combustion autorifle (CAR) and Teberium autorifle (TAR). Its great spam + OP weapon. Cuz
a) you can use stelth + CAR (alternative fire) = like stelsth + sgg, 1 shot kill.
b) build ammocashes in base and just shoot to outside if enemy is pressing.
c) Easy detect srelsth in base with this weapon.
d) and for all these benefits can be purchased at any time for 300 credits. is the same as that for 300 to shock and as an additional weapon to any class.
2 Util
a) why delete sandbugs? k, i can understand this, but why not delete platforms. now all block build with platforms.
b) mines OP. now not need 5 mines for kill stelsh, now you can use demolition exp for util mines base. its better and use less slot mines.
c) now all tactic util it defs could be 5 door mines + wires + turrets outside that cover each other.
3 Jumpjet solder.
a) now its best class for atack, cuz all turrets in base use bullet damage.
b) maybe remove his name to Epilepsy Solder? wtf idea with antsy? And why so small oil for him? now only fly units it orca. what to do if enemy use many spam weapon (before taking jumjet and shoot them from the air because of spam in the sky inconvenient)
4 Gauss. Again its worst weapon in aow. Why? why you OP to spam weapon and do weak accurate weapons?
5 Repear. To many xp and gold for repair.
6 C4. to many xp and money for c4. now all players have commando rank.
7 Harvest. small money and xp for harvest. now better play for frag or for c4 building for money. harvest now it worst for give money to you.

advantages

1. Speed Stelsth trooper. Now it realy only infiltrate class. (but with current util stelth realy shit)
2. Timecop. Now its cool class.
3. Graphics and design maps.

findings

If you look at the current version, it moved away from the tactical and strategic composes. Now that's like CTF. Since theoretically buildings that can be destroyed only by the SD (of course if you play against normal players, not noobs)
And now in the game even more spam (due to such weapons as Combustion autorifle and Teberium autorifle). This very bad.

So thx for read my opinion )


Thu Nov 29, 2012 10:16 am
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Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: AOW r3200.
tanks 4 feedbuck

Mines aren't actually overpowered, since you can take out an entire brigade of them with a single frag grenade.
Though you'd likely attract everything within the audible range of the deafening explosion, but who cares about that. (On that topic, the falloff maximum distance needs a buff.)

Jumpjets also succumb very easily to the missile guy, what with the homing rockets being straight-up cruel in terms of homing in on the target.
If anything, the machinegunner is the best "general" attacking class - because it's both fast, has a good gun and has bullet armor too.

The autorifles might be overpowered, yeah. But that's a short-term effect from a buff from a long period of being absolutely useless.


Thu Nov 29, 2012 1:55 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: AOW r3200.
I personally believe the autorifles to do a tad too much damage, the altfires seem to be elemental SSGs for the 6-shooters. The fact that fire and chem are only weak to each other means the logical conclusion to kill a troublesome firerifleman would be to pick the tibrifle... which immediately runs in logic circles. So what ends up happening is a whole whack of people are choosing combustion and tiberium autoriflemen to counter each other as soon as one becomes a problem. Personally, I'd suggest making them more accurate, do a few points less damage, while making the altfires shoot three shots regardless of it being a 6-shooter or not. Gotta keep the sprayers around for something, right? Autorifles would be the elemental mid-long range while the sprayers would be the "brawler" elemental guys.

Gauss rifles I didn't see a whole lot of problem with, along with laser classes being weak to bullets.

Platforms I see as major offenders of base plugging even in r2539, and personally believe they have no rightful place in the game.

Jumpjets are as weak to explosives as much as any other bullet class, and so the missile launcher is a great anti-air rocket system when jumpjets get out of hand. Now that they lock on farther and travel faster it makes them all the more viable IMO. Then, there's always the option to gauss/l.chaingun them down like you can in r2539.

As for harvesting, I never even noticed the credit change, but that's only because the credit flow in the testing server is high enough for the sole purpose of well, testing stuff.

Also, people sure rank up fast now for some reason.


Thu Nov 29, 2012 8:29 pm
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Lead Artist

Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: AOW r3200.
He's spot on with the C4 ranking you up crazy fast. Bomb something as a demo-expert, and suddenly you have 1500 exp right there.


Thu Nov 29, 2012 11:23 pm
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