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All Out War 2 - View topic - Making difference between Red n' Blue and Story itself
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Reply to topic  [ 5 posts ] 
Making difference between Red n' Blue and Story itself 
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Joined: Wed Jun 22, 2011 1:23 am
Posts: 149
Location: Serbia
Post Making difference between Red n' Blue and Story itself
Hello, I have written some previous sugestions that was considered as bad, sorry if I was wasting your time.

I have now idea to make more difference between Red n' Blue like there are two different civilizations. It is about appereance not funcionality itself. For Instance Red players have Orca, Blue players have Dolphin that is different from Orca just in outside look. Another example is Blue players have Guardian, Red have Juggernaut. Both have same price, speed, weapons and that kind .. only difference is how they appear and (or) their name. Pattern that apears outside on buildings may simbolize their nation, their country or something like that. That can be flags or that kind of stuff. This can be applied to wepaons as well. Player models are staying the same, by default (doomguy red or blue).

Also I have in my mind idea that this can represent something like civil war between Confederacy and Union either like World War III between totally two different nations. Now maybe we can make a perfect Science Fiction story. Once upon a time .. but instead of galaxy far away it is our Solar System (maybe expanded).

Share your opinions 8-)

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'sSs' Ermac ~ "Wasteland is harsh"


Sat Oct 29, 2011 6:24 pm
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Joined: Sat Jul 30, 2011 3:09 am
Posts: 12
Post Re: Making difference between Red n' Blue and Story itself
To be honest, I just prefer the story to be as simple as, "A bunch of players who fight to destroy red and blue buildings."


Sat Oct 29, 2011 11:04 pm
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Making difference between Red n' Blue and Story itself
I had ideas on giving the two teams their own units and buildings, but it was generally turned down at the notion that it could (and would) lead to team favouring.

Then again, the story is pretty much implied to be GDI vs. Nod. And if that's the case, I don't even know why Blue team isn't Gold.

On the side I was also thinking of having splitting the available classes among the two teams so they have two different arsenals, like Renegade. Renegade did it very well, thought we could too. Take a look.

http://cnc.wikia.com/wiki/Category:Renegade_Nod_Arsenal
http://cnc.wikia.com/wiki/Category:Renegade_GDI_Arsenal


Sat Oct 29, 2011 11:38 pm
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Joined: Wed Apr 14, 2010 4:34 pm
Posts: 1228
Location: Finland
Post Re: Making difference between Red n' Blue and Story itself
My stance pretty much is that the backstory is ambigous. If you want one, make up one - there will not be an official backstory. fan fict, anybody? :P


Sat Oct 29, 2011 11:56 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Making difference between Red n' Blue and Story itself
I dunno, stuff like this is useless. It is clear that skulltag is a multi-game-mode game and players come in and shoot each other. No rocket science and culture books.


Sun Oct 30, 2011 9:09 pm
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