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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Extend Pistol Range
OMG, I seem to be flooding suggestions.
Is this an improvement to an already-existing feature, or a new feature entirely? Impr.... Well, you would know the whole thing anyway.
How would this work and how useful this feature would be? The pistol's range only makes it a good weapon at extremely short range. Thus, making it almost useless at other times. I suggest changing the range to either 512 or 1024 map units.
Last edited by -=Dark-Slayer=- on Tue Aug 03, 2010 10:43 am, edited 1 time in total.
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Tue Aug 03, 2010 9:26 am |
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Nati46
Joined: Fri Apr 16, 2010 7:27 pm Posts: 106
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 Re: Extend Pistol Range.
I think it should be totally revamped... make it far more useful, and maybe get rid of sub-machineguns from several classes and add the buffed pistol. Damage increase, range increase and a different caliber (Ammotype) with more limited ammo or maybe a reloading system could help balance this. It is not used at all at the moment...
_________________ Nati46
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Tue Aug 03, 2010 9:30 am |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: Extend Pistol Range.
Well, I really have no idea on what damage, and stuff to put it at if I revamp it. So, I need ideas. I also may make you able to akimbo, but with something reduced. This requires picking up another pistol pack.
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Tue Aug 03, 2010 9:36 am |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Extend Pistol Range
Want a decent pistol? Someone look for early gamma wads, like 1 through 2. That pistol is worth using.
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Tue Aug 03, 2010 1:31 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: Extend Pistol Range
A total revamp?
Like..
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Tue Aug 03, 2010 1:36 pm |
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Ænima
Joined: Mon Jul 19, 2010 5:32 pm Posts: 122
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 Re: Extend Pistol Range
Scuba Steve made Action Doom.
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Tue Aug 03, 2010 2:43 pm |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: Extend Pistol Range
Hmm... Not exactly sure about that pistol. Also, there is a blank lump in the wad that would cause the game to crash.
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Tue Aug 03, 2010 3:02 pm |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: Extend Pistol Range
I was actually going to make something like this XD
I was originally going to propose and infinite range (Because the damage is so low, and the alt fire has spread)
All in all, I support this.
_________________ <3 YOU TOO
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Tue Aug 03, 2010 3:33 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Extend Pistol Range
I'm dead serious about finding the older pistol. It's nickname was the roflpistol for a reason >_>
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Tue Aug 03, 2010 4:37 pm |
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DarkestEvil
Joined: Mon Apr 12, 2010 11:15 pm Posts: 100
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 Re: Extend Pistol Range
I agree with RifleMan's idea, but please don't increase the range of the pistol too much. Pistols are meant for short to medium range combat, and I'd like to keep it that way.
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Tue Aug 03, 2010 4:59 pm |
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Kirb
Joined: Sun Jul 18, 2010 11:20 pm Posts: 87 Location: On the side of the freeway, in the car
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 Re: Extend Pistol Range
I support buffing the pistol, however, I like my Submachine guns, therefore, I support the buffing, but not the removal of weapons from diff. classes
_________________ In Game: [MS]Kirbonium [O]Kirbonium ---------------------------- Projects: OMP: Opposition Multipurpose Wad (Primary Developer) AOW 2: Omega (Tester)
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Tue Aug 03, 2010 5:18 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Extend Pistol Range
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Tue Aug 03, 2010 5:23 pm |
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Ænima
Joined: Mon Jul 19, 2010 5:32 pm Posts: 122
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 Re: Extend Pistol Range
Make the Pistol semi-auto. :>
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Tue Aug 03, 2010 5:35 pm |
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solid snake
Joined: Wed Apr 28, 2010 4:49 am Posts: 68
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 Re: Extend Pistol Range
I think that the alt fire is already semi auto unless you say primary fire.
_________________ Failing is learning.
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Tue Aug 03, 2010 5:37 pm |
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Eric
Joined: Tue Apr 13, 2010 12:06 am Posts: 157
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 Re: Extend Pistol Range
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Tue Aug 03, 2010 7:35 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Extend Pistol Range
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Tue Aug 03, 2010 7:46 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Extend Pistol Range
Because it raped FLAMETHROWERS in close combat. That just ain't right.
I agree about the range; it's fucking useless on maps like AOW01. Can't even shoot the distance from the research centre to the tunnel. I think the pistol would benefit from a small buff to actually make it an option as a backup weapon. The damage base is 3, right? So it does either 3, 6 or 9 damage per shot. Maybe make that 4, so it's 4, 8, or 12 damage per shot (considering the rate of fire of the weapon, it shouldn't be overpowered). The altfire might be heavily-damaging with that, though... so maybe the altfire could be a melee attack of some sort. Maybe a basic combat knife in one hand for altfire, with the pistol in the other for primary?
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Tue Aug 03, 2010 11:58 pm |
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Twister
Joined: Tue Jul 13, 2010 4:22 pm Posts: 0
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 Re: Extend Pistol Range
_________________ And god said, "LET THERE BE LIGHT," and there was TWISTER.
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Wed Aug 04, 2010 12:05 am |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Extend Pistol Range
Got the sprites for it?
I still want the roflpistol D:
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Wed Aug 04, 2010 12:21 am |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: Extend Pistol Range
Don't need it. Just a violent sprite movement.  (Or rotation if you want)
_________________ <3 YOU TOO
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Wed Aug 04, 2010 1:47 am |
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