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All Out War 2 - View topic - 'Mech Strategies
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'Mech Strategies 
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Joined: Mon Jun 07, 2010 8:40 pm
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Post 'Mech Strategies
These are a few strategies that I developed or learned over the days of playing All Out War 2. These will be useful to players who are new to AoW 2, and to others who really never piloted a 'Mech before.

Orca Tactics:
- The Orca VTOL can be used mainly to provide Overwatch to your allies and your 'Mechs, as the machineguns are fairly accurate and can inflict decent damage. The dual rocket pods can be used as "Anti-'Mech" missiles to take down any other 'Mechs that your enemies bought.
- Never rush into your enemies' base with an Orca! If their Obelisk of Light is still up, you'll be shot down in 1 or 2 hits. Also, the infantries can also ambush you fairly easily as well.
- If you are ambushed by your enemies, try to eject from the Orca before it explodes. The Orca will then crash-land on the infantries, inflicting heavy explosive and splash damage to them.
- Orcas are fast and cheap, so you can get one early in the game to disrupt enemy harvesting. You don't have to kill anyone, just make sure they're shooting at you instead of refining. Your own team had better be harvesting meanwhile to take advantage of this. (Suggested by Qent)

Raven Tactics:
- The Raven's AC2 Rotary can be very effective against infantries, while the LRMs can be used as "Anti-'Mech" rockets.
- If your Raven is low on health (and this applies for all the 'Mechs), you can eject from it and shoot at it until it explodes. This will help to eliminate the enemies that were originally shooting at you, as well as possibly damaging their structures.
- Never rush into the enemies' base with just the Raven! Like I said about the Orca, you'll be shot down in less than 3 bursts if you're not careful. Although the Raven is the fastest 'Mech, it is also one of the most fragile as well, besides the Orca.
- Tiberium Harvesters can refine with the Raven for faster, and more dependable transport to and from the Refinery.

Wolverine Tactics:
- The Wolverine is basically a well-rounded 'Mech, as it's not too slow and it also comes heavily armed.
- The minigun on the Wolverine is very effective against the infantries, as well as the pulse cannon. Both of these are fairly accurate and can help provide support for your allies and heavier 'Mechs.
- The LRMs on the Wolverine are useful for both infantries and 'Mechs, as the rockets are fired out in lines of 10. This will create fire walls which can help to slow down light armored infantries, and the explosions will cause some decent splash damage to nearby enemies.

Madcat Tactics:
- The Madcat is one of the three strongest 'Mechs in AoW 2. The Madcat comes heavily armed and heavily armored, packing plenty of LRM-20s and 4000 HP.
- The PPC (Particle Projectile Cannon) can be very effective against infantries and 'Mechs because it causes heavy splash damage, and can even tear through the light 'Mechs with no problem.
- Use the LRMs to take down the enemies' structures from a distance, and use them to take down their pesky 'Mechs.
- The dual miniguns on are very inaccurate at a distance, but they could come in use in close quarters.

Titan Tactics:
- Titans are very powerful and very well armored. They carry 80mm cannons, LRM-20s, a flamethrower, and packs around 5000 HP.
- The 80mm cannon can destroy most infantries in less than 2 direct hits. The 80mm cannon is also useful for damaging structures and for eliminating 'Mechs.
- The Titan bears a powerful flamethrower, which is incredibly effective against non-fire proof infantries. This can be quite deadly in closed quarters.
- The Titan may be one of the strongest 'Mechs, but it is also one of the slowest. Never run directly into mine or tiberium fields, as you'll take heavy damage from the mines, and radiation damage from the tiberiums' gases.

Juggernaut Tactics:
- IMPORTANT: The Juggernaut must stop to fire his weapons! Stay out of open firing ranges and keep your distance!
- The Juggernaut lives up to its name; packing flame-throwers, PPCs, heavy gauss charges, 50mm Cannons, homing missiles, and mini-nukes.
- Besides being the strongest 'Powersuit' in the game, it is also the slowest of the 'Mechs. Never run into the mine fields or get near water areas.
- Use the mini-nukes to take down 'Mechs, grouped-up infantries, and structures in just a few DIRECT hits. Never aim at just one person, as it takes a full 30 seconds to reload the artillery.
- The PPC is stronger than the Madcat's PPC, except it only fires out one projectile instead of two. Use it to take out pesky enemies and corner 'Mechs.
- The 50mm cannon is not as strong as the Titan's 80mm cannon, but this one fires 3 50mms instead of 1 80mm. So, this would be useful for eliminating infantries.
- The homing missiles will be useful against infantries, 'Mechs, and structures. They inflict heavy explosive and splash damage, which is ideal for 'Mechs.
- The flamethrower can be used to take out infantries in closed quarters. Please avoid using this in open areas.
- The heavy gauss charges can be used to take out infantries, but you will need some accurate aiming if you are willing to use this weapon.

For all 'Mechs:
- Never run into the mine fields, as the mines will cause heavy explosive and splash damage, which can take down 'Mechs quickly.
- Never stand near a Tiberium field, you'll take constant radiation damage if you do.
- Avoid water at ALL costs!
- Don't charge into an enemy's base, especially if their Obelisk of Light, Barracks, and War Factory is still standing.
- Avoid explosive barrels, they will inflict heavy damage if they explode on you.
- Personally, I would avoid the power-up crate, because you never know what you'll get.
- Remember, buying the Medic class will grant you health regeneration for the 'Mechs. This increases with a Team Health Regeneration cache, or if your rank is higher than a Master Sergeant.

Thanks, and I hope this information was helpful. ;)

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Last edited by 104 on Mon Jun 28, 2010 5:05 am, edited 5 times in total.



Fri Jun 25, 2010 9:59 pm
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Post Re: 'Mech Strategies
Nice guide :D

May I add one thing for 'All mechs?'

Avoid Barrels. 300+ HP right there

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Sat Jun 26, 2010 1:05 am
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Post Re: 'Mech Strategies
Orcas are fast and cheap, so you can get one early in the game to disrupt enemy harvesting. You don't have to kill anyone, just make sure they're shooting at you instead of refining. Your own team had better be harvesting meanwhile to take advantage of this.


Sat Jun 26, 2010 1:31 am
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Post Re: 'Mech Strategies
For all 'Mechs:

- You might want to consider picking the medic class before buying yourself one of the 'Mechs. As they have extra health regeneration.

Raven:

- As a harvester, you can use the Raven to harvest. Pick up a crystal, eject near the refinery, walk into the refinery and refine the crystal. Repeat. The benefits of this is extra defense, and speed.

My two 'cents'.


Sat Jun 26, 2010 10:19 am
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Post Re: 'Mech Strategies
Edited.

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Sat Jun 26, 2010 2:51 pm
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Post Re: 'Mech Strategies
The mechs' health regeneration doesn't depend only on whether you are medic or not, but also on whether you have a health regeneration cache or not. Having neither means no regen, having either means regen, having both means bigger regen.


Sat Jun 26, 2010 4:26 pm
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Post Re: 'Mech Strategies
Correction: Or if your rank is higher than a Corporal (Sergeant).

You gain health regeneration as a Sergeant. Unless some obscure update changed that.


Mon Jun 28, 2010 11:25 am
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Post Re: 'Mech Strategies
I just tested this and it seems that you're correct except that Master Sgt is required.


Mon Jun 28, 2010 12:09 pm
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