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Ermac
Joined: Wed Jun 22, 2011 1:23 am Posts: 149 Location: Serbia
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 Problem on the very begining
Because lot of players are playing only for frags, on the same begining they take machine gunner, SSG class or rifle man and start rushing to enemy base attacking miners.
I don't have much money. I have already taken 1-2 crystals to reffinery. Enemy cut off tiberium field from my team. This is frustrating part because if I take non-harvesting class to fightback I can be killed or although I killed attacker more in groups will come. Then you got stuck playing this on the same begining, people start leaving and giving up, snipers and commandos soon appears soon.
I think that orca can save the problem for a while but if it's non-mech map with War Factory on the top and rest of the base underground (that's only one particular map I hate).
Write your ideas. Thanks..
_________________ 'sSs' Ermac ~ "Wasteland is harsh"
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Tue Jun 28, 2011 4:52 am |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Problem on the very begining
l2defend l2useweps l2teamwork l2-add-utility-defenses-to-tib-field-as-well .
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Tue Jun 28, 2011 3:17 pm |
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Qent
Joined: Sun May 16, 2010 5:08 pm Posts: 250
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 Re: Problem on the very begining
As with all "OP" tactics, use it yourself.
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Tue Jun 28, 2011 9:09 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Problem on the very begining
Learn to SSG
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Wed Jun 29, 2011 3:09 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Problem on the very begining
And if the enemy has ranked up Commanderps? SSG does not one-shot many people and lolgattling often overpowers it.
EDIT: Oh, the beginning. Hurrrr
Last edited by atac on Thu Jun 30, 2011 11:33 pm, edited 1 time in total.
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Wed Jun 29, 2011 8:42 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Problem on the very begining
i dont think there are many commandos in the beginning....
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Thu Jun 30, 2011 11:47 am |
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De-M-oN
Joined: Fri Jun 25, 2010 5:11 pm Posts: 301
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 Re: Problem on the very begining
SSG and a Tib Rifle ftw  Or buy a wolverine ;>
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Thu Jun 30, 2011 1:03 pm |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: Problem on the very begining
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Thu Jun 30, 2011 1:39 pm |
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lawa001
Joined: Wed Apr 14, 2010 9:13 pm Posts: 758 Location: Location: Location:
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 Re: Problem on the very begining
About 2 minutes averaged into every game, it turns into fragfagging
_________________ <3 YOU TOO
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Thu Jun 30, 2011 5:28 pm |
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Decay
Joined: Mon Apr 12, 2010 11:49 pm Posts: 508
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 Re: Problem on the very begining
Oh god guys, stop fragging. FOR THE LOVE OF GOD STOP. THIS ISN'T DOOM, THIS IS AOW. THE ONLY FRAGS WE NEED TO GET ARE MECHS AND BUILDINGS.
Seriously guys stop fragging each other, this definitely isn't the point of the game!
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Thu Jun 30, 2011 7:17 pm |
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Ermac
Joined: Wed Jun 22, 2011 1:23 am Posts: 149 Location: Serbia
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 Re: Problem on the very begining
Let's take a look interpretation of story on enemy side:
But if you are good player you should make this problem and put opponenents in this situation as soon as possible right ? So they can't harvest, their buildings are blowing up, and snipers are attacking from hills. As soon it's aow it's still doom somehow and if it's doom it's fragging. Just simple fragging and insanely fragging won't do much but if you cut off important key points from opponent by fragging they are stucked for good.
On allied side it's swearing and giving up and team is on compensation. I just wanted to put and other part of the story in my mind.
_________________ 'sSs' Ermac ~ "Wasteland is harsh"
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Fri Jul 01, 2011 5:19 am |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Problem on the very begining
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Fri Jul 01, 2011 10:19 am |
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Turel
Joined: Tue Feb 15, 2011 5:15 pm Posts: 48 Location: France
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 Re: Problem on the very begining
The most horrible initially of game, it is the snipers. Because you have no many of HP and you make an easy target. In maps such as "Glacier" where even the whole base is visible by the snipers, it is impossible to go out of a building without taking itself a bullet then go to harvest it is suicide.
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Fri Jul 01, 2011 12:00 pm |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Problem on the very begining
Yeah, the maps' structure needs to be different too.
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Fri Jul 01, 2011 5:12 pm |
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Turel
Joined: Tue Feb 15, 2011 5:15 pm Posts: 48 Location: France
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 Re: Problem on the very begining
Map 20 is a perfect example for the good maps, because there is not many campers, not many stealth there is very much moves, much fun and the beginning is simple. But the problème is that there is not mech.
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Fri Jul 01, 2011 6:55 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Problem on the very begining
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Sat Jul 02, 2011 4:32 am |
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Turel
Joined: Tue Feb 15, 2011 5:15 pm Posts: 48 Location: France
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 Re: Problem on the very begining
In the map 20 take chem warrior and you haven't got campers.
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Sat Jul 02, 2011 10:57 am |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: Problem on the very begining
Depends on how any snipers and other such classes they have. You'd be suprised at how many people are strong enough to withstand several chem nades, or being able to pick you off before even getting a grenade fired.
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Sat Jul 02, 2011 9:09 pm |
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