|All Out War 2
|The Opening Discussion
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|Author:||Ermac [ Tue Nov 22, 2011 3:38 pm ]|
|Post subject:||The Opening Discussion|
This is about how do you start early begining of the game.
My opening is actually non-offensive, take 1-2 minerals to reffinery, change class to utility guy and place early mines in buildings and tunnels plus some gun turrets for the early defense and powerup cashes in the main terminal room. I want to make these
3-4 minutes since start of the game as much efficient as possible. I don't wont to see enemy ssg in our buildings.
What do you think is the best way to start the game ? Post it here.
|Author:||atac [ Wed Nov 23, 2011 1:09 am ]|
|Post subject:||Re: The Opening Discussion|
Well, it depends on if my team is competent or not.
If I can expect them to hold a front line, then I'll go support and harvest a few crystals or ask for donations. Then, I go Util as fast as possible, quickly sandbag and turret the most common paths for harvester hunters, and set to work fortifying the Obelisk and the front of the base so no ssg rofls into my base. Once that's all done... Well, I either fight a little or play field support like technicians w/ massdrivers. Either that, or I keep rolling in the kills from my defenses as I rebuild them. A little humble but the teammates like it.
In the case that my team can't fight worth jack, then I go full offensive and try to slow their progress so my team can catch up. These are the games I get high frags in. I use the flamer and SSG to kill off harvesters, massdrivers for incoming Orcas and mechs, deny access to their Refinery, and use Wolverines for anti-infantry defense. I stealth knife or Orca the snipers pinning the harvesters down if I have to. While I do this I try to organize the team to get them to refine and util. Sometimes it's worthless though.
That's the first 10 minutes of the match for me.
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