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All Out War 2 - View topic - Promove ¿Skill or Spam through more overpowered weapons?
View unanswered posts | View active topics It is currently Fri Dec 09, 2022 3:32 pm



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Promove ¿Skill or Spam through more overpowered weapons? 
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Promove ¿Skill or Spam through more overpowered weapons?
It's not the fact that it's weaker or takes more shells, it's that it relies more on direct hits to deal damage to people.

You need to land direct hits to deal the damage you used to, instead of being able to spam wildly and landing 40 damage shots when you missed by 12 feet.


Mon Apr 30, 2012 11:01 pm
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Joined: Tue Nov 23, 2010 2:04 pm
Posts: 645
Location: Serbia
Post Re: Promove ¿Skill or Spam through more overpowered weapons?
And with that said you can also counter a mass driver user using a laser weapon because you won't get fucked up so badly when someone doesn't land a direct hit! However, mass driver projectiles are fast, and they deal high damage, so if you are hit as a laser class, you are screwed. That needs a change IMO. Just a slight speed decrease maybe :V


Tue May 01, 2012 12:55 am
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Location: British Columbia
Post Re: Promove ¿Skill or Spam through more overpowered weapons?
It's still quite a feat to land a smack-dab direct hit at such a range anyway, due to it being a fairly small projectile and having gravity drop on it. If it flew straight, yeah, it'd be easier to land hits with: but with drop, there's a higher chance of the player over- or under-shooting it by a few degrees.

Not to mention laser classes are generally fast while explosive classes aren't aside from their rocketjumping ability.

I wonder what the cannon would be like if it had a 0.1 degree spread. Just barely enough to make very long shots less likely to hit yet still effective in most ranges.


Tue May 01, 2012 3:25 am
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Joined: Sat Feb 12, 2011 5:28 pm
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Location: Russia, Krasnoyarsk
Post Re: Promove ¿Skill or Spam through more overpowered weapons?
with new patch its more better :)
about commando with 3 grade bullet armor - it be god mode. commando no need armor for balance, imo.


Tue May 01, 2012 11:40 pm
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Joined: Wed Apr 21, 2010 3:06 pm
Posts: 415
Post Re: Promove ¿Skill or Spam through more overpowered weapons?
So there are no elemental weapons now?

Wow, that sure went by unnoticed!


Wed May 02, 2012 4:57 am
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Joined: Tue Nov 23, 2010 2:04 pm
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Location: Serbia
Post Re: Promove ¿Skill or Spam through more overpowered weapons?


Wed May 02, 2012 8:42 am
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Joined: Tue May 08, 2012 7:20 pm
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Post Re: Promove ¿Skill or Spam through more overpowered weapons?
I think the plasma gunner and rocket launcher are both fine. The c4 and the artillery canon is the only weapon I had a severe problem with, but both have been fixed with the last upgrade. If you get close enough to someone with an artillery canon and circle them with a rapid fire weapon, they won't be able to hit you—add in fireproof armor and you're safe from the flames if they try to blast the canon at your feet.

I believe this has been mentioned before, but off the top of my head the rifle, grenade launcher (can't seem to bounce grenade shots off the walls), and sniper rifle need a boost.


Tue May 08, 2012 8:28 pm
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Location: British Columbia
Post Re: Promove ¿Skill or Spam through more overpowered weapons?


Wed May 09, 2012 1:50 am
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Joined: Tue Aug 10, 2010 12:32 pm
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Post Re: Promove ¿Skill or Spam through more overpowered weapons?
Sniper's fine.

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Wed May 09, 2012 2:01 am
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Post Re: Promove ¿Skill or Spam through more overpowered weapons?


Wed May 09, 2012 12:13 pm
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Joined: Wed Apr 21, 2010 3:06 pm
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Post Re: Promove ¿Skill or Spam through more overpowered weapons?
Perhaps the rifle should have a couple of A_JumpIfInventory("ZoomShit") states, that increase over time to about A_ZoomFactor(1.35), and resets in the ready state.


Thu May 10, 2012 6:15 am
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