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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 [Added] Unable to fire any weapon in the start room
Hmm, I think I may make every weapon unable to fire in the spawn room.
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Tue May 15, 2012 6:37 am |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: [Not a bug] Shooting in startroom
I really don't see a reason to do that.
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Tue May 15, 2012 7:39 am |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: [Not a bug] Shooting in startroom
I don't really see a reason for having it only on 1/2 the weapons. I done it any way as I did once plan it long ago, but didn't due to laziness. Anyway, if Dusk wants to revert it, he can.
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Tue May 15, 2012 1:12 pm |
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Synert
Joined: Sun Mar 25, 2012 12:12 pm Posts: 82
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 Re: [Not a bug] Shooting in startroom
Great, no more of those fucking fists
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Tue May 15, 2012 8:26 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: [Not a bug] Shooting in startroom
Yeah, the fists are pretty dumb :B
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Tue May 15, 2012 8:34 pm |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: [Not a bug] Shooting in startroom
So now you can in theory two guys can camp at a switch and block it completely. 
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Wed May 16, 2012 4:27 am |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: [Not a bug] Shooting in startroom
What switch? 
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Wed May 16, 2012 10:17 am |
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Synert
Joined: Sun Mar 25, 2012 12:12 pm Posts: 82
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 Re: [Not a bug] Shooting in startroom
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Wed May 16, 2012 5:58 pm |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: [Not a bug] Shooting in startroom
brb, banhammer.
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Thu May 17, 2012 6:53 am |
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Blox
Lead Artist
Joined: Wed Apr 21, 2010 3:06 pm Posts: 415
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 Re: [Not a bug] Shooting in startroom
brb:
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Thu May 17, 2012 7:11 am |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: [Not a bug] Shooting in startroom
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Thu May 17, 2012 3:08 pm |
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Qent
Joined: Sun May 16, 2010 5:08 pm Posts: 250
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 Re: [Not a bug] Shooting in startroom
One person could block the teleporters alone. We might want to re-enable fists.
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Thu May 17, 2012 4:20 pm |
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Synert
Joined: Sun Mar 25, 2012 12:12 pm Posts: 82
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 Re: [Not a bug] Shooting in startroom
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Thu May 17, 2012 4:27 pm |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: [Not a bug] Shooting in startroom
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Thu May 17, 2012 4:38 pm |
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-=Dark-Slayer=-
Joined: Wed Apr 21, 2010 8:21 am Posts: 541 Location: South Australia
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 Re: [Not a bug] Shooting in startroom
Then choose a different switch. You aren't restricted to 1 class.
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Fri May 18, 2012 6:39 am |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: [Not a bug] Shooting in startroom
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Fri May 18, 2012 11:02 pm |
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atac
Joined: Sat Jul 03, 2010 11:03 pm Posts: 1065 Location: British Columbia
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 Re: [Not a bug] Shooting in startroom
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Sat May 19, 2012 12:16 am |
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Dusk
Joined: Wed Apr 14, 2010 4:34 pm Posts: 1228 Location: Finland
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 Re: [Not a bug] Shooting in startroom
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Tue May 22, 2012 11:48 pm |
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Konda
Joined: Tue Nov 23, 2010 2:04 pm Posts: 645 Location: Serbia
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 Re: Unable to fire any weapon in the start room
I know why I said it 
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Wed May 23, 2012 9:04 am |
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ZzZombo
Joined: Sat Nov 17, 2012 3:56 pm Posts: 21
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 Re: Unable to fire any weapon in the start room
Fuck fists and such they can be used to push you into class choosing lines and choose something you completely don't want.
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Sat Nov 17, 2012 5:27 pm |
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