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All Out War 2 :: View topic - New barracks and refinery
All Out War 2
https://aow2.drdteam.org/forum/

New barracks and refinery
https://aow2.drdteam.org/forum/viewtopic.php?f=7&t=1114
Page 1 of 2

Author:  Happy :D [ Sun Jan 13, 2013 5:13 pm ]
Post subject:  New barracks and refinery


What do you think bout this?
P.s. I will upload other buildings later

Author:  Dusk [ Sun Jan 13, 2013 7:58 pm ]
Post subject:  Re: New barracks (and other later)

Interesting. The flats look awfully stretched though and should be scaled down though. and could use a little more texture variation, but.. interesting.

Author:  atac [ Mon Jan 14, 2013 4:08 am ]
Post subject:  Re: New barracks (and other later)


Author:  Toxiq [ Mon Jan 14, 2013 5:18 am ]
Post subject:  Re: New barracks (and other later)

Wow. That is all I can say. This design is so unique and different than anything I've seen aow building-wise.

I still have a couple of questions though:

- I notice a force field as a door to the barracks, how does that work? Is there a switch for it? Is a "Walk-over-line-and-tagged-sector-activates" mechanic? Is it's operation ( means of use ) different for the opposing team?

- Are there more entrances than just the front opening? (Any secret / back entrances? ;) )

Sorry for the bombardment of questions, I'm just like that sometimes.



Anyway, good work. I'd love to see further work and possibly a finished product :P

Author:  Happy :D [ Mon Jan 14, 2013 4:57 pm ]
Post subject:  Re: New barracks and refinery (and other later)


Author:  Toxiq [ Mon Jan 14, 2013 10:55 pm ]
Post subject:  Re: New barracks and refinery (and other later)


Author:  atac [ Tue Jan 15, 2013 5:42 am ]
Post subject:  Re: New barracks and refinery

Boy, you sure like Renegade, don't you?

Author:  Happy :D [ Tue Jan 15, 2013 12:08 pm ]
Post subject:  Re: New barracks and refinery

Yeah, I want to make Renegade buildings in Doom.

Author:  K4r4t3k4n4k4s [ Tue Jan 15, 2013 1:24 pm ]
Post subject:  Re: New barracks and refinery

Great work. I can certainly see potential in buildings not reaching to "the sky". Meaning you can pass buildings from above and for example make maps with base succumbed in a rift or valley.

Are you using mid objects in your design ? In that case you could probably replace door with lifts, if you'd want them.

Author:  -=Dark-Slayer=- [ Tue Jan 15, 2013 1:25 pm ]
Post subject:  Re: New barracks and refinery


Author:  Toxiq [ Wed Jan 16, 2013 2:05 am ]
Post subject:  Re: New barracks and refinery

These buildings are pretty nice. I can't wait to see the obby. ;)

...though I will suggest one thing : Can you use a texture besides flat23 ( or whatever It's called) for the buildings exterior? I know you made these in roughy half an hour but like... Being a sort of a mapper myself back in the day, It just kinda bothers me... It needs more differential. :ugeek:

But anyway, you earned this → ☆

Author:  xstreet [ Wed Jan 16, 2013 2:28 pm ]
Post subject:  Re: New barracks and refinery

good, but need use more enters. and need delete c&c pics :)


Author:  -=Dark-Slayer=- [ Wed Jan 16, 2013 2:56 pm ]
Post subject:  Re: New barracks and refinery


Author:  atac [ Thu Jan 17, 2013 3:36 am ]
Post subject:  Re: New barracks and refinery

He means to add more entrances to the buildings (Hand of Nod in Renegade has two + all the bay windows, the Refinery had two as well) and to remove the Nod logos from the buildings.

As for the .gif, I don't know either.

Author:  Toxiq [ Thu Jan 17, 2013 2:57 pm ]
Post subject:  Re: New barracks and refinery


Author:  xstreet [ Fri Jan 18, 2013 1:19 pm ]
Post subject:  Re: New barracks and refinery

ye, Medicris right, i mean what for renegade balance its good. but for aow balans its bad, cuz very easy defend it, need minimum 3 doors (for example 1 big door and 2 small). nod logos in buildings is not good idea, cuz it not c&c. if some players want logos - maybe do it, but others logos (maybe someone have idea for it).

Author:  Toxiq [ Fri Jan 18, 2013 2:26 pm ]
Post subject:  Re: New barracks and refinery

...someone please just explain the .gif ... Anyone.. Anyone....

Author:  Happy :D [ Fri Jan 18, 2013 7:07 pm ]
Post subject:  Re: New barracks and refinery

Refinery is finished. I will post obelisk or RC tomorrow.

Author:  Toxiq [ Fri Jan 18, 2013 10:57 pm ]
Post subject:  Re: New barracks and refinery

Exelent work.

I can't wait to see the obby; that will surely be an interesting product

Author:  Dusk [ Fri Jan 18, 2013 11:00 pm ]
Post subject:  Re: New barracks and refinery

You sure love using that gray rust texture eh? Looks kind of monotonous, to be honest.

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