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All Out War 2 - View topic - Economy modes and variables
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Economy modes and variables 
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Joined: Thu Feb 28, 2013 1:47 am
Posts: 18
Location: Right here, right now.
Post Economy modes and variables
As I have made these suggestions in IRC earlier I'd just like to write it down here so others can debate on it.

A limit on how much money you can hold is coming out and I'm thinking about making it configurable.

Also the harvesting bonus will be lowered to these:

Normal Harvester: $10 / $20 Enhanced refining
Adv. Harvester: $25 / $50 Enhanced refining

Now onto economy modes.
I'm thinking about adding a new mode (which will be the default), where there's a fixed amount of credits you get from harvesting and it's split. My planned values are: $1500 / $2000 Enhanced.

Examples of what each player will get from this:


For the modes there will be a variable called: aow_economymode.
0 = Split
1 = Old

Tell me what you think!

_________________
<Bloax> Shit has one super power.
<Bloax> It manages to sneak into practically every conversation.


Sat Jun 15, 2013 3:17 am
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Joined: Thu Feb 28, 2013 1:47 am
Posts: 18
Location: Right here, right now.
Post Re: Economy modes and variables

_________________
<Bloax> Shit has one super power.
<Bloax> It manages to sneak into practically every conversation.


Last edited by Cyberkill on Sat Jun 15, 2013 4:54 pm, edited 1 time in total.



Sat Jun 15, 2013 5:33 am
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Joined: Sat Jul 03, 2010 11:03 pm
Posts: 1065
Location: British Columbia
Post Re: Economy modes and variables


Sat Jun 15, 2013 6:05 am
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