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Remmirath
Joined: Mon Apr 12, 2010 11:43 am Posts: 32 Location: Somewhere...
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 Maps Submissions
Forwarding this from AOW2 thread on Skulltag.net.
Submitting maps
So you want to submit a map to our project? Great! However, there's now a few rules in doing so:
1) First you must give our team permission to modify the map as we see fit. If you do not wish our team to modify the map, you may be able to negotiate this with one of us, however, it will have to start out very high quality in the first place before we would be willing to discuss that. Even in this instance, though, most buildings will receive a revamp - your map will still be modified when this part of the project comes to fruition. However, you do not have to use the templated buildings! Anything with the correct things w/ thing ID's, tags, etc, will be accepted, as long as it is a structure that is recognizable enough for its purpose. (See: AOW07)
2) Please use the buildings in the new AOW12 as a base for your maps (if you are using custom buildings, that will be fine, you do not need the new ones).
3) Please take the effort to eliminate errors from your map. It is crucial that you test your map in both Software and OpenGL mode! Our version of this mod caters to both users, and errors (especially HOM) can happen in both renderers that do not appear in the other! If your map has errors, we will have to fix it. (See: #1)
4) The starting room templates must also be up to date, including the research center template that has the two new turret researches.
5) No player one spots. The map tests fine without them - use strictly the team spots that exist in the start rooms. Please search your map and remove the player one spots (Thing ID #1) before submitting your map. They are annoying, and they make very odd things happen when testing your map.
6) When testing your map, please make sure the utility guy can build a mini-refinery on the Tiberium. If they can't, tag your Tiberium field with sector tag 18.
The reason for this post is because we ARE focusing on eliminating bugs and improving the quality of this mod. However, the maps that we are seeing lately are counter-productive to this goal. The less we have to do to fix your map, the higher chance, and quicker, it will be accepted.
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Mon Apr 12, 2010 3:47 pm |
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Arcaliath
Joined: Sat May 29, 2010 11:55 am Posts: 21
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 Re: Maps Submissions
where can i get a template?I just want the actors(are the already scripted).
_________________ God once told me: Just because you see my ass poking out of the sky doesn't mean i'm going to shit on YOU ̿̿
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Tue Jun 01, 2010 7:53 pm |
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104
Joined: Mon Jun 07, 2010 8:40 pm Posts: 41 Location: Georgia, US
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 Re: Maps Submissions
I discovered this on AOW14: Canyon II -
Screenshot_Doom_20100606_030125.png [ 407.81 KiB | Viewed 11013 times ]
I opened the menu so you could see it better, but there is a "voidy" area in the Red (maybe Blue as well) War Factory.
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Wed Jun 09, 2010 12:10 am |
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Remmirath
Joined: Mon Apr 12, 2010 11:43 am Posts: 32 Location: Somewhere...
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 Re: Maps Submissions
104, those issues are currently being fixed.
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Wed Jun 09, 2010 7:23 am |
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juiche
Joined: Fri Apr 16, 2010 6:57 pm Posts: 5
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 Re: Maps Submissions
Where can I get the template map for the buildings? I can't open AOW2_omega maps in map editor.
_________________ Name on skulltag: Juiche Username on youtube: Doomapper
Http://www.youtube.com/user/doomapper Http://koti.mbnet.fi/juiche
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Fri Jan 07, 2011 5:29 pm |
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Eruanna
Joined: Mon Apr 12, 2010 11:32 am Posts: 573
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 Re: Maps Submissions
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Fri Jan 07, 2011 10:20 pm |
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juiche
Joined: Fri Apr 16, 2010 6:57 pm Posts: 5
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 Re: Maps Submissions
_________________ Name on skulltag: Juiche Username on youtube: Doomapper
Http://www.youtube.com/user/doomapper Http://koti.mbnet.fi/juiche
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Sat Jan 08, 2011 11:23 am |
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hjalg
Joined: Mon Jan 03, 2011 10:24 am Posts: 16
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 Re: Maps Submissions
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Sat Jan 08, 2011 12:42 pm |
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juiche
Joined: Fri Apr 16, 2010 6:57 pm Posts: 5
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 Re: Maps Submissions
_________________ Name on skulltag: Juiche Username on youtube: Doomapper
Http://www.youtube.com/user/doomapper Http://koti.mbnet.fi/juiche
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Sat Jan 08, 2011 1:20 pm |
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Stipsi
Joined: Fri Jun 18, 2010 2:14 pm Posts: 128 Location: Behind ya!
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 Re: Maps Submissions
What does it say? Does it give an error? Explain.
Also make sure you use the right Game Configuration: UDMF Format.
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Sat Jan 08, 2011 1:26 pm |
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juiche
Joined: Fri Apr 16, 2010 6:57 pm Posts: 5
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 Re: Maps Submissions
I found problem! Aow is using udmf format in new versions right? I tought that it is using hexen format like in older versions. 
_________________ Name on skulltag: Juiche Username on youtube: Doomapper
Http://www.youtube.com/user/doomapper Http://koti.mbnet.fi/juiche
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Sat Jan 08, 2011 2:47 pm |
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Eruanna
Joined: Mon Apr 12, 2010 11:32 am Posts: 573
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 Re: Maps Submissions
Yes, all AOW maps since about rev ~500 or so use UDMF.
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Thu Jan 13, 2011 2:19 pm |
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