
Few things to make a gameplay less.. chaotic.
First of all, money are earned too easy. Like, few crystals and u can buy a suicider or a mech. So folks just mindlessly do mech/suicide raids. No fun really. Esp. for newbies. Some classes are really highly underpriced.... IMHO, stealth should be among the most expensive classes. Mech is also not something to be taken for granted. Same goes for plasma cannon and ion bomb. Ppl would actually act more sane if there was kinda exp. requirements for each class. Like you can't buy a mech or commando until you're an officer or so. Exp. system is "weird" too. Like gaining xp every 5-10 sec for nothing is absolute nonsense. XP stays if dead is even more bs. Not cool. Really, not at all. Considering weapongry.. As I said, itis kinda not right, that acquiring weapons requires only money. IMHO, it would be more sane if there was a rank factor. Like you can't buy a minigun, if your don't have specific rank and MG weapon skill. Along with that should come weapon type feature (SG class, MG class, rifle class), which will also take part in acquiring weapongry. For exmpl, if you're a skilled minigunner but no rifle skill, than you can't go for a sniper rifle. Now.. not many ppl give a damn to being a utility class. Surely, being a utility seems boring, but a good util can be a key to victory. Next, we have all these c4s, nukes and proxies. IMO, it's ridiculous that everyone can use explosives, esp. throwing c4's on the run. My take, is that explosives should be oped only by demolitioner (incl. disarming). And the last one, I guess, is the flying explosive chainsaw )Ok, it's a good joke, but it's not cool to be killed by this joke. The mod tends to be some serious gameplay, not a joke festival.
Well, that's about it, I guess. At least for now. IMO these changes will make the gameplay less chaotic and more interesting, but the decision stands by the author
